Monday, October 16, 2006

Storytelling

This article in Slashdot points to an interview with Chris Crawford about his new computer game/computer story telling development environment.
Chris now has a company (Storytron), a business model and a business plan, a creative team, and three key pieces of software in varying stages of development. There is also, of course, a web site (www.storytron.com) where anyone interested in interactive storytelling can join the forum, read the tutorials, and download the current version of the Storyworld Authoring Tool.
As I neared the end of this article, it started looking like it could be more than a way to write new computer games. The business about errors not crashing the program but being handled in an interesting way, and the statistical approach to testing that's built in both caught my eye. This looks interesting on the surface. Similar things have probably been done elsewhere, but this may have some potential.